deviant ART


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Where are you from?

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~Rijjka:iconRijjka:
Bc Canada!
Thu Apr 24, 2008, 3:27 PM
~Lady-Elizabeth4242:iconLady-Elizabeth4242:
B.C, Canada
Wed Apr 23, 2008, 8:48 PM
~zaagmanz:iconzaagmanz:
Holland
Sun Apr 20, 2008, 2:41 AM
=Krodil:iconKrodil:
Denmark
Fri Apr 18, 2008, 3:56 PM
~Erhuoal:iconErhuoal:
Really amazing and always beautifull !
Sun Apr 6, 2008, 4:43 AM
~minieffects:iconminieffects:
Amazing work!
Sat Apr 5, 2008, 10:20 AM
~ma750:iconma750:
sweden
Sat Apr 5, 2008, 8:54 AM
~ronaldliu:iconronaldliu:
Laval FTW! woot
Sat Apr 5, 2008, 5:50 AM
~k04sk:iconk04sk:
whoa whoa your programming in python ? I thought most people usually progammed in mel??
Sun Mar 30, 2008, 10:26 PM
~enduserstudios:iconenduserstudios:
West Virginia. Because I stay on topic! XD
Sun Mar 30, 2008, 6:31 PM
~Furrylittleproblem12:iconFurrylittleproblem12:
It's been a long time since I Rock & Rolled!
Sat Feb 2, 2008, 10:15 PM
~C0rine:iconC0rine:
Nice gallery!
Sat Feb 2, 2008, 2:46 PM
~Trakov:iconTrakov:
I do not smell funny!
Tue Jan 1, 2008, 2:23 PM
*Temiree:iconTemiree:
The person posting above me smells funny.
Thu Dec 20, 2007, 1:30 PM
*kamizuki:iconkamizuki:
:alientwo: i rabu yew! muahaha. :heart:
Mon Oct 22, 2007, 6:47 PM

CyGen - procedural modelling and shading!

Journal Entry: Fri Apr 18, 2008, 7:53 AM
Hi there!

Finally after a week of hard work, my python program (as mentioned in the "back to the roots" journal) is showing some first results!! Wooohooo!
Lots of math and python programming, finally start to pay off.

CyGen is a procedural modeller for Maya, that spits out Buildings and stuff starting from some very simple splines and a polygon plane ...
I've added a bit of a description on my website in the Research Development / CyGen for Maya: [link]

You'll find some test renders from the program as well in the gallery.

I'll be pushing this program quite a bit in future,
that was a small but successful step so far ...
Let me know what you think!

----------------

UPDATE: Added texture and material support!
Shaders are beeing assigned and created dynamically.
Windows are created using gaussian distribution function to cause a natural randomness.
I've included some renderings in my personal 3d gallery on my website: [link]
All renderings are not touched up, nor the shaders have been tweaked.

Best Regards,


Dan
  • Mood: Excited
  • Listening to: Rob Dougan
  • Reading: Python manuals
  • Playing: UT3

back to the roots ...

Journal Entry: Sun Mar 30, 2008, 1:46 PM
Hi there!

I've been working a lot on personal projects lately. Unfortunately nothing that shows right away, since it's ... you might be shocked right now, ... programming! ...

I'm back into programming for now, therefore I wont be posting artworks here for a while until I get my stuff done. I've opened a Research & Development section on my website: [link] with a tiny insight in what I'm doing.
Currently I'm programming C# in Photoshop and Python for Maya.

The Photoshop programming is about a matte painting tool,
that assists my work flow in Photoshop. It saved my a§$ already several times ...

I use the new Python for Maya to program procedural and generative modelling
as base for my future matte paintings.
Once my stuff is up and running, I'll be able to post some results ...
By the way, ... Python is awesome!!

Best Regards,


Dan
  • Mood: Excited
  • Listening to: Kingdom of Heaven - OST
  • Reading: Python manuals
  • Playing: COD 4

NEW DEMOREEL UNLEASHED !!!

Journal Entry: Sat Feb 2, 2008, 11:21 AM
Hi there!

Our new Demoreel of Meduzarts is online!
Featuring a couple of fun projects I've been working on last year:
300, Race to Mars, Subaru, Fido, and many more ...

The Demoreel is located on [link] in the portfolio section.
I've got a mirror of the quicktime hires version on [link] in the download section.

Best Regards,


Dan
  • Mood: Cheerful

Happy New Year! Bonne Anneé!

Journal Entry: Mon Dec 31, 2007, 12:58 PM
Hi there!

Maybe you've noticed already, I've put up a tutorial section on my website: [link]
I recently added the tutorial for the ICE LABYRINTH : [link] , so you're able to follow the progress or my approach to digital painting ...

Let me know what you think!
I'm also able to answer questions here ...

Best Regards,


Dan

UPDATE: Added tutorial of the jungle river to my tutorial section: [link]
The corresponding deviation is located here: [link]

Hope this one helps a bit to understand an organic approach of nature digital painting ...

UPDATE: I wish everyone a happy new year 2008!!
  • Mood: Cheerful
  • Listening to: BT - This Binary Universe
  • Playing: Crysis
  • Eating: Food
  • Drinking: Water

Featuring: DJ - www.djeevan.com

Journal Entry: Mon Oct 22, 2007, 5:13 PM
Hi there!

I'm very happy to introduce you my friend D. Jeevan aka D.J.
He's an amazing digital artist focused on character design, story boarding, concepts. etc. He is also very versatile in 3D using Zbrush and Maya.

With his strong drawing skills and knowledge of anatomy and structure, he teached me a lot on "how to hold the pen right"!
Therefore I owe him at least a small feature on this site! Thx, DJ! :D

He finally has launched his own space here on DA:

djeevan . deviantart . com: [link]

His personal portfolio contains a whole bunch more of his paintings, sketches and drawings:

www . djeevan . com: [link]

He would be very happy to hear some comments and feedbacks on his work from this great community! :dance:

Thanks for reading ...


P.S.: Please motivate him to upload more of his stuff! I told him several times already he should expose his artworks more! :)
  • Mood: Cheerful
  • Listening to: Tori Amos / YOAV
  • Watching: TV
  • Playing: Portal !!
  • Eating: Food
  • Drinking: Water