Hi there!
Finally after a week of hard work, my python program (as mentioned in the "back to the roots" journal) is showing some first results!! Wooohooo!
Lots of math and python programming, finally start to pay off.
CyGen is a procedural modeller for Maya, that spits out Buildings and stuff starting from some very simple splines and a polygon plane ...
I've added a bit of a description on my website in the Research Development / CyGen for Maya:
[link]You'll find some test renders from the program as well in the gallery.
I'll be pushing this program quite a bit in future,
that was a small but successful step so far ...
Let me know what you think!
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UPDATE: Added texture and material support!
Shaders are beeing assigned and created dynamically.
Windows are created using gaussian distribution function to cause a natural randomness.
I've included some renderings in my personal 3d gallery on my website:
[link]All renderings are not touched up, nor the shaders have been tweaked.
Best Regards,
Dan
Devious Comments
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My online portfolio
My brain hungers!
great idea .. that gonna help matte painters in city scapes ...
well done man ...
r u gonna sell that for vfx companies?
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Roses are red, violets are... er, violet?
A bit over 1000 lines, but it's not the amount of code that is a criteria for quality. Those are lots of modules that build on eachother
[link]
I used for example the Koch Edgereplacement for the bases to create all the variations:
[link]
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